xiaoing.com©

开花即结果 提问即答案

写一个贪吃蛇的代码
原始问题:

写一个贪吃蛇的代码

import sys
import random
import pygame
from pygame.locals import *

pygame.init()

FPS = 10
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
CELL_SIZE = 20
CELL_WIDTH = int(WINDOW_WIDTH / CELL_SIZE)
CELL_HEIGHT = int(WINDOW_HEIGHT / CELL_SIZE)

WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)

def main():
    global FPSCLOCK, DISPLAYSURF, BASICFONT

    FPSCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
    BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
    pygame.display.set_caption('贪吃蛇')

    while True:
        run_game()
        show_gameover_screen()

def run_game():
    start_x = random.randint(5, CELL_WIDTH - 6)
    start_y = random.randint(5, CELL_HEIGHT - 6)
    worm_coords = [{'x': start_x, 'y': start_y},
                   {'x': start_x - 1, 'y': start_y},
                   {'x': start_x - 2, 'y': start_y}]
    direction = RIGHT

    apple = get_random_location()

    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()
            elif event.type == KEYDOWN:
                if (event.key == K_LEFT or event.key == K_a) and direction != RIGHT:
                    direction = LEFT
                elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT:
                    direction = RIGHT
                elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
                    direction = UP
                elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
                    direction = DOWN
                elif event.key == K_ESCAPE:
                    terminate()

        if worm_coords[HEAD]['x'] == -1 or worm_coords[HEAD]['x'] == CELL_WIDTH or worm_coords[HEAD]['y'] == -1 or worm_coords[HEAD]['y'] == CELL_HEIGHT:
            return
        for worm_body in worm_coords[1:]:
            if worm_body['x'] == worm_coords[HEAD]['x'] and worm_body['y'] == worm_coords[HEAD]['y']:
                return

        if worm_coords[HEAD]['x'] == apple['x'] and worm_coords[HEAD]['y'] == apple['y']:
            apple = get_random_location()
        else:
            del worm_coords[-1]

        if direction == UP:
            new_head = {'x': worm_coords[HEAD]['x'], 'y': worm_coords[HEAD]['y'] - 1}
        elif direction == DOWN:
            new_head = {'x': worm_coords[HEAD]['x'], 'y': worm_coords[HEAD]['y'] + 1}
        elif direction == LEFT:
            new_head = {'x': worm_coords[HEAD]['x'] - 1, 'y': worm_coords[HEAD]['y']}
        elif direction == RIGHT:
            new_head = {'x': worm_coords[HEAD]['x'] + 1, 'y': worm_coords[HEAD]['y']}
        worm_coords.insert(0, new_head)
        DISPLAYSURF.fill(BLACK)
        draw_grid()
        draw_worm(worm_coords)
        draw_apple(apple)
        draw_score(len(worm_coords) - 3)
        pygame.display.update()
        FPSCLOCK.tick(FPS)

def draw_press_key_msg():
    press_key_surf = BASICFONT.render('按任意键继续...', True, WHITE)
    press_key_rect = press_key_surf.get_rect()
    press_key_rect.topleft = (WINDOW_WIDTH - 200, WINDOW_HEIGHT - 30)
    DISPLAYSURF.blit(press_key_surf, press_key_rect)

def check_for_key_press():
    if len(pygame.event.get(QUIT)) > 0:
        terminate()
    key_up_events = pygame.event.get(KEYUP)
    if len(key_up_events) == 0:
        return None
    if key_up_events[0].key == K_ESCAPE:
        terminate()
    return key_up_events[0].key

def show_gameover_screen():
    gameover_surf = BASICFONT.render('游戏结束', True, WHITE)
    gameover_rect = gameover_surf.get_rect()
    gameover_rect.midtop = (WINDOW_WIDTH / 2, 10)
    DISPLAYSURF.blit(gameover_surf, gameover_rect)
    draw_press_key_msg()
    pygame.display.update()
    pygame.time.wait(500)
    check_for_key_press()

    while True:
        if check_for_key_press():
            pygame.event.get()
            return

def terminate():
    pygame.quit()
    sys.exit()

def get_random_location():
    return {'x': random.randint(0, CELL_WIDTH - 1), 'y': random.randint(0, CELL_HEIGHT - 1)}

def draw_score(score):
    score_surf = BASICFONT.render('得分: %s' % (score), True, WHITE)
    score_rect = score_surf.get_rect()
    score_rect.topleft = (WINDOW_WIDTH - 120, 10)
    DISPLAYSURF.blit(score_surf, score_rect)

def draw_worm(worm_coords):
    for coord in worm_coords:
        x = coord['x'] * CELL_SIZE
        y = coord['y'] * CELL_SIZE
        worm_segment_rect = pygame.Rect(x, y, CELL_SIZE, CELL_SIZE)
        pygame.draw.rect(DISPLAYSURF, GREEN, worm_segment_rect)
        worm_inner_segment_rect = pygame.Rect(x + 4, y + 4, CELL_SIZE - 8, CELL_SIZE - 8)
        pygame.draw.rect(DISPLAYSURF, GREEN, worm_inner_segment_rect)

def draw_apple(coord):
    x = coord['x'] * CELL_SIZE
    y = coord['y'] * CELL_SIZE
    apple_rect = pygame.Rect(x, y, CELL_SIZE, CELL_SIZE)
    pygame.draw.rect(DISPLAYSURF, RED, apple_rect)

def draw_grid():
    for x in range(0, WINDOW_WIDTH, CELL_SIZE):
        pygame.draw.line(DISPLAYSURF, WHITE, (x, 0), (x, WINDOW_HEIGHT))
    for y in range(0, WINDOW_HEIGHT, CELL_SIZE):
        pygame.draw.line(DISPLAYSURF, WHITE, (0, y), (WINDOW_WIDTH, y))

if __name__ == '__main__':
    main()
写一个贪吃蛇的代码
https://www.xiaoing.com/zhidao/79391.html
AI / 模型DeepSeek
时间 / DATEJanuary 3, 2024, 9:58 AM
语言zh-CN
IP / 区域 陕西 西安